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Add "Point Shooting" feature

  1. #11
    DrShneepsh's Avatar
    DrShneepsh is offline Private Lance Corporal
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    Quote Originally Posted by klllerford View Post
    I'm sure if I was in Iraq and an enemy is like arms length away from me I wouldn't be aiming down the sights. You do get moments where people don't when it's far away or 'q-scoping' from far away but that's COD. Based around silly things for younger players to enjoy.
    Believe it or not, they use Point Shooting at much further distances than arm's length. And the reason people "quick scope" in Call of Duty is because if they don't, the shot fires randomly which doesn't ever hapen in real life. They are trying to get around the stupid luck factor part. Believe what you want, but "quick scoping" is completely realistic. The bullet hits where the gun is aimed. And there's no reason why it couldn't happen in real life. Think of it this way: You are aiming a bolt action rifle at a target 30 yards downrange without looking down the sights. The barrel is pointed right at the target, so if you squeeze the trigger, it will hit the target. Just because you are not using the sights doesn't mean the weapon fuctions differently. The same situation in lets say COD (and most shooters) would result in the bullet hitting in a random spot in the aiming cross hair, box, whatever. Silly things for younger players to enjoy? I guess young players like realism then.

  2. #12
    Eoin-01's Avatar
    Eoin-01 is offline Marine Staff Sergeant
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    There is a luck facter involved ok. But it still comes down to who Fires first, what Wepon is being fired and the stance of the Player Fireing.

  3. #13
    DrShneepsh's Avatar
    DrShneepsh is offline Private Lance Corporal
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    Quote Originally Posted by Eoin-01 View Post
    There is a luck facter involved ok. But it still comes down to who Fires first, what Wepon is being fired and the stance of the Player Fireing.
    Don't you think it would be better without the luck factor? I don't think luck factors like this belong in a skill based shooter. Without the luck factor, more skill would be required to be effective in these types of encounters and it would actually be realistic for a change. They could still make it recoil just like when using the sights instead of using a lazy and outdated way to simulate it.
    Last edited by DrShneepsh; 10-17-2011 at 10:50 PM.

  4. #14
    Eoin-01's Avatar
    Eoin-01 is offline Marine Staff Sergeant
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    I truly understand Your point on this!! My post was made on My Observation of the hip fire in the Battlefield3 BETA.

  5. #15
    DrShneepsh's Avatar
    DrShneepsh is offline Private Lance Corporal
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    Quote Originally Posted by Eoin-01 View Post
    I truly understand Your point on this!! My post was made on My Observation of the hip fire in the Battlefield3 BETA.
    Yay! A supporter! It's nice to know that my friends and I are not the only ones who are tired of this ridiculous luck based shooting mechanic. I really hope DICE is reading and considering the good ideas in these feedback forums.
    Last edited by DrShneepsh; 10-18-2011 at 08:44 AM.

  6. #16
    Eoin-01's Avatar
    Eoin-01 is offline Marine Staff Sergeant
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    The Best way to Combat this is the G18 HAND GUN [Full Auto]
    In hip Firing times of need and Dog eat Dog moments this Gun will pull You out of any Close incounter moments and it works at nice Range Too
    1.Remenber this when hip firing, pull down a little on the D pad so the Bullets don't over shoot the Enemy!! this should be done with all Guns 2. Tap the triger with some Guns don't hold it down .
    Last edited by Eoin-01; 10-19-2011 at 07:08 AM.

  7. #17
    Major_skitskalle's Avatar
    Major_skitskalle is offline Recruit Private
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    Interesting idea i must say.
    Never thought of it, and do not think that many have either.
    But it would indeed be a nice and exiting introduction.

  8. #18
    McSwiggens's Avatar
    McSwiggens is offline Recruit Private
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    Actually in real life a bullet doesn't always land where your aiming. The game has is right to a degree. It all depends on the quality of the weapon. Tons of factors effect a firearms MOA. While a garage built ar15 might cut a 2.5 moa a knights armament sr15 will cut a 0.5 moa (or so they say). Or a 0.16 in the cast of my beloved Tango 51. MOA(minute of angle) = one inch group at 100 yards.

    That group grows the farther away from the target you get. If a rifle shoots 1 moa or an inch group at 100 yards. It will more or less cut a 2 moa at 200 yards. Depending on ammo quality, barrel heat, weather, etc etc.

    These are projectiles not lasers..

    This doesn't sound like much, but add in human error (the biggest factor in a crappy shot) and that group pattern get huge.
    Last edited by McSwiggens; 01-13-2012 at 01:29 PM.

  9. #19
    rezink's Avatar
    rezink is offline Marine Corporal
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    Quote Originally Posted by DrShneepsh View Post
    WHAT?! Wouldn't require much skill?! Are you just completely stupid or what? What doesn't require skill is when the bullets shoot RANDOMLY and get a kill! If the gun shoots where it is pointed it would rid the game of a LUCK FACTOR which takes skill out of the game and require you to AIM BETTER! Based on your reasoning, slot machines require skill (they don't by the way). I don't know how else to explain to you that hip firing in most shooters is not skill based, but luck based because the bullets fly randomly out of the barrel when not using the sights.
    Someone is mad coz he cant aim for shit.

    don't come here and rant knob.
    if you have something to say make your point, and make worth while. You have done neither.
    I love the way everyone thinks that they know how it works in the real world.
    Its even more funny when people complain about it NOT being realistic, I haven't heard one person complain about bullet damage. If it was intended to be realistic you would get killed from one shot. 9/10 times.

    Stop complaining about a great game, who knows you might actually get some kills after you stop whinging.

    have a lovely day: rezink

  10. #20
    DrShneepsh's Avatar
    DrShneepsh is offline Private Lance Corporal
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    Quote Originally Posted by McSwiggens View Post
    Actually in real life a bullet doesn't always land where your aiming. The game has is right to a degree. It all depends on the quality of the weapon. Tons of factors effect a firearms MOA. While a garage built ar15 might cut a 2.5 moa a knights armament sr15 will cut a 0.5 moa (or so they say). Or a 0.16 in the cast of my beloved Tango 51. MOA(minute of angle) = one inch group at 100 yards.

    That group grows the farther away from the target you get. If a rifle shoots 1 moa or an inch group at 100 yards. It will more or less cut a 2 moa at 200 yards. Depending on ammo quality, barrel heat, weather, etc etc.

    These are projectiles not lasers..

    This doesn't sound like much, but add in human error (the biggest factor in a crappy shot) and that group pattern get huge.
    You completly missunderstand my point. I know bullets are not lasers. My complaint is not about groupings while aiming down the sight. My complaint is that shooter games make the gun function differently when you are not looking down the sight. Suddenly it is as if the barrel diameter has gotten wider and the groupings become terrible and RANDOM. You know about firearms it seems, so surely you must understand that just because you are not using the weapon's sights that the weapon does not function differently. It's point shooting, a real military tactic that I have done before with real firearms and fake ones. The bullet shoots as true as it would if you where looking down the sights. It is just harder to do, quicker though so ideal for close ranges.

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